![]() ![]() It makes it easy for people not interested in fighting the dragon to simply play the game as if it were never added, while giving the adventurous types more options. I think it's a great idea to make a boss fight occur in a different dimension that players can choose to travel to. As far as that goes, I actually like they way they implemented boss fights when it came to the Ender Dragon (The Wither to a lesser extent). But I always pictured lots of bosses, dungeons to clear, stuff like that. And they implemented it slightly, with mob difficulty increasing a bit if you don't move. Fans are always going to be able to iterate and add more stuff faster and without the same regard. But again, that would be catering to a subset of playershence why probably an official, decent mod API is the best thing they can do to please *lots* of people. I've thought about how the game would change if the world got increasingly harsh over timethe longer your SP world goes on, the tougher enemies would get, they'd gain new abilities and force you to maintain defenses, that sort of thing. UHC solves the first issue, although no one plays it long enough to experience B). It's definitely true in normal survival games that at some point, you snowball and short of doing something stupid like dropping into lava you're invulnerable and non-threatened. (It also probably has an outsize effect on things like UHC.) I have thought about ways they could presumably A) ramp up difficulty and B) add a longer progression to satisfy people who really like that element. Well I think improvements to combat and such will increasing the longevity if there's a bit more depth there. Maybe something interesting will come up. Many people start huge projects and leave it on beginning. ![]() Big projects are made with already formed teams or just maniacs. If someone wants to help me I can think about a project, but atm I have no such idea.Īnd it would be nice having not big project for that. And I think it would be fair just to assist with someone's project. I want to share responsibility for single project with someone. ![]() The main requirement is to keep harmony between world and creation.īut my request for collaborative building is quite different. Some buildings appear, some become abandoned or even ruined. And if one come to see this village he may never see the same picture there. You just start from scratch and improve it by little changes. And if you use stone for some buildings there have to be quarry and mason workshop to make stone blocks. The main idea is to define some part of world as playing map and build there some sort of village or several ones from resources found in defined area. I have another project with such approach. It would be nice to get some fancy builds for ideas. Click to expand.I could think about laying out the city. ![]()
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